• Each team should comprise of a maximum of 4 members and should use the same quadcopter for both the rounds.
  • The size of the quadcopter should be between 240mm and 500 mm measured diagonally along the arm (without propeller) The frame can be ready-made or self built.
  • There are no constraints on the weight of the quadcopter. Any flight controller can be used. Preference to lower generation flight controllers and self-programmed boards will be given in case of a tie.
  • All teams are expected to bring their own set of receiver and transmitter. The teams can share the receiver and transmitter set if they want.
  • In any case, the drones should not fly out of the specified arena. Failing to follow this might invite immediate disqualification.
  • Organizers are not bound to provide any hardware or technical assistance. Organizerís decision will be final and binding.
  • This event is open to all college students with valid ID cards

  • ROUND 1:
    To test flight capabilities of the pilot and the drone, this round will check the teams on tasks involving simple skills like hovering, take-off and landing of the quadcopter. The pilot just needs to complete the given tasks to qualify for the next round.
  • ROUND 2:
    This round will test the pilot to their limits. The pilots will be asked to perform some tasks involving flying their drone through loops and arcs. There will be points for each loop and the scores will be normalized for drones of different sizes. The point scheme will have weightage on time. Details of Round 3 and the point scheme will be updated soon.
  • More details like loop sizes, points criteria, arena model, weight of payload etc. will be uploaded shortly.
    It is advised to carry spare batteries, propellers and other tools required.
    In case of any issue organizers decision will be final.


  • Manas Tyagi : 9568809222
  • Utkarsh : 9453013830



  • Each team should comprise of maximum 3 members.
  • In case of tie between two or more teams, appropriate decision will be taken by the organizers.
  • Organizerís decision will be final and binding.Teams with gliders not adhering to the specification below will be disqualified.
  • This event is open to all college students with valid ID cards.

  • There will be a single round and each team will be given two chances, better of the two scores will be considered for the judgment. (in case of unwanted winds at the launch of the glider and during its glide phase , the teams will be given more chances if the organizers and coordinators feels so.)
  • Each team will be given 50 gm clay as payload which they can stick the way they want on the glider in any proportions on any part of the glider and the scores will be based on Range, Deviation from the straight path (Accuracy) and time of flight (to give weightage to gliding) of the glider with this 50 gm clay payload. (Deviation will be measured as the perpendicular distance from the reference straight line and Range will be measured along the reference straight line. Time of flight will be measured from the time of launch to the time of first touchdown of the glider)

  • Dimension of glider should not exceed 60 cm along the body (fuselage) and maximum wingspan of 80 cm can be used. The glider should be a lifting body and it should not be thrown as a projectile.
  • You can use any material for making the glider, e.g. paper, choroplast, forex, or Balsa wood.
  • Ready to Fly kits are not allowed and teams using such kit can be disqualified at any stage of the competition.
  • Gliders will be hand launched and no other mechanism for launching can be used. Gliders can have control surfaces.
  • Glider should be unpowered; use of propeller, however small is strictly prohibited.
  • Any malpractice will lead to immediate disqualification.

  • Total Score, T = R(in m) -0.5*D(in m)+3*T(in s), where
    R is the Range,
    D is the deviation, and
    T is the time of flight.
  • Top two teams will be declared as 1st and 2nd winner according to their final points.


  • Mohit Kumar : 9447784711
  • Kshitij : 8376902928
  • Shashank Tomar : 7356446601

Water Rocket


Did you ever think of what the pressure of water in a bottle can do? Try implementing your thoughts into action and aim for the sky this Conscientia with its Water Rocketry Competition. Get ready to blast-off! The countdown begins!


  • A team can consist of any number of members. Students from different colleges can form a team.
  • This event is open to all college students with valid ID cards.
  • Maximum 2 rockets and 1 launcher per team are allowed. Both the rockets can be used in round 1 and round 2.
  • Only single stage rockets are allowed.
  • Boosters and Multistage rockets are not allowed.
  • All the required components (along with launcher) have to be brought by the participants. No two teams can share a single launcher.
  • Model can be of any size or shape.
  • Maximum pressure allowed is 60psi.
  • You can choose any initial angle according to your design.
  • Only water and Foot pump will be provided.
  • Electronically controlled models and Parachutes are not allowed. In case of tie between two or more teams, score of first round and some other factors like time of flight will be taken into account.
  • Organizerís decision will be final and binding.

There will be two rounds. First round will be purely based on range of the rocket and the second round will be judged taking into account the range, time and deviation from straight flying path. Each team can have only 2 rockets which should be presented before start of the competition.


  • First round will be on range basis. Top 5 teams with maximum range will qualify for second round.
  • Every team will get two chances in first round.In second round, again two launches will be given. Here, range of the rocket, deviation of the rocket and time of flight will be judging factors.
  • Scoring of second round will be: S=R-2D+2T. Here, S is total score, R is the range in meters, D is deviation in meters and T is time of flight in seconds.
  • Top two teams will be declared winners as 1st and 2nd position.


  • Shivam : 9113761353
  • Monika : 9447784208


ďTo invent an airplane is nothing. To build one is something. To fly is everythingĒ

In a distant parallel universe, the world is under the threat of unparalleled beings who attack from above, whose skills in air are so miraculous as if they wield wind. The world, under those dark spirits, is short of people with skills in air. That world has sent us a grant for recruiting people who can make effective design for a remotely piloted aircraft which can exhibit its maneuverability and make a worthy impression at the air show.
So, my fellow beings on earth, this is opportunity to use your designing creativity and maneuvering skills to save the world in the parallel universe. Your task is to design and build a remote-controlled aircraft using only electric motors adhering to the given specifications, which can complete the given tasks and land safely in the landing zone.


  • It should be a powered, fixed wing aircraft (Hovercrafts, helicopters, airships, etc. are not allowed).
  • It should be a powered, fixed-wing aircraft (hovercrafts, helicopters, airships, etc. are not allowed).
  • A team can participate with only one aircraft and the same aircraft has to be used for both the rounds.
  • The aircraft should only be powered by electric motors. No other means of propulsion to be used (use of IC engines or any other method is prohibited).
  • The voltage between any two points in the circuit should not be more than 15V.
  • Maximum weight of the whole aircraft cannot exceed 1.2kg at any point of time during the competition.
  • Length of the aircraft should not be more than 1m and wingspan should not exceed 1m.
  • The aircraft can be hand launched or take off on wheels. (any other launching mechanism is not allowed i.e. no catapult like things)
  • Use of gyroscopes is prohibited.
  • Aircraft must be capable to demonstrate pitch and roll.
  • All the participants are expected to build the aircraft themselves. Aircraft built using Ready-to-fly kits or Almost ready to fly kits will be disqualified.
  • Participants are free to use any material to build the aircraft.
  • The team has to bring their own transmitter-receiver kits for the competition (the organizers are not going to provide any transmitter-receiver).
  • An aircraft which is not adhering with any of the above specifications will be disqualified.
  • The weight of the payload is 100g (or higher) and is to be brought by the participant. There are no dimensional constraints on the payload. In case the participant fails to bring the payload of the mentioned specification, a weight of 100g will be provided by the organizers, but the dimensions will be revealed only at the location. Dropping of the payload is NOT necessary.

Round 1

  • The dimensions, weight, power, etc. of the aircraft will be verified to check whether they are compatible with the given specifications.
  • Flying abilities of the team must be demonstrated with pitch and roll maneuvers of the aircraft.
  • Pilot should be able to make at least two loops with nearly constant elevation and land safely back to ground.
  • Round 1 is just for qualifying purpose so no scoring will be done.

Round 2

  • In the 2nd round, the teams must perform tasks stunts according to our problem statement. (Not all are necessary. Points will be awarded accordingly.)
  • Task 1 – The aircraft must drop the payload at the payload dropping zone.
  • Task 2 – The Aircraft need to pass through a gap between two posts which are 8ft above ground and 24ft wide.
  • Task 3 – Pilot should be able to perform any no. of or all the following maneuvers:
    • Stall Turn
    • Inside Loop
    • Outside Loop
    • The 360 degrees Roll
    • Immelmann Turn
    • Split S (Reverse Immelmann Turn)
  • Task 4 – The aircraft should be able to pass between two poles>5 m apart to claim multipliers on points and through rectangular loops.
  • Task 5 – The aircraft must land smoothly and successfully in the landing zone within specified limits of the runway.

Round 1

A team can consist of maximum 5 members. The members can be students of different institutes.
  • The aircraft must be launched from the launch zone of the arena (shown in the figure). The person launching the aircraft must be present within the launch zone at the time when the aircraft leaves his/her hand (if hand launched). Also, the plane should take-off within a certain distance (as shown in the figure).
  • The team must fly within the specified boundaries shown in the figure. Violation will lead to disqualification of the team.
  • Each team will have 3 trials to complete the task.
  • The maximum time for each team will be 5 minutes within which they have to complete the task including all necessary repairs between each trial (if required). Time for each team starts with the launch for the 1st trial.

Round 2

  • Each team will have 2 trials. The better of the two will be considered for judgment. N.B: Use of the 2nd trial is optional if 1st trial is successful.
  • The aircraft can be hand-launched from the launch zone or can take off from the ground for extra points (shown in the figure). In case of hand launching, the person launching the aircraft must be present within the launch zone at the time the aircraft leaves his/her hand.
  • Final payload position should be inside the loop.
  • Any points earned between P1 and P2 carry a 2x multiplier, but this only applies if the aircraft passes through both successfully. Passing through P1 or P2 is NOT compulsory.
  • Any points earned between L1 and L2 carry a 3x multiplier within the specified region if the aircraft passes through both L1 and L2 successfully. However, if only one of the rectangular loops is passed, a 1.5x multiplier will be applied. Passing through the loops is NOT compulsory.
  • Landing should take place within the landing zone. Landing will be considered successful only if the touchdown point is after the starting line of the landing zone and the whole of the aircraft body is within limits of the landing zone after stopping.
  • Bonus points will be awarded for soft-landing. A landing is termed as soft-landing if the propeller is undamaged and all parts of the aircraft remain attached to it after the aircraft comes to halt.
  • It is not necessary to follow any fixed path during the contest. However, a sample path has been provided in the arena diagram.
  • Maximum time for successful completion of the task is 15 min. This time limit includes the time for both the chances, repairs and any other maintenance work (if required).
  • The team should complete the task in minimum possible time to earn more points. However, participants can try to perform more manoeuvres by taking more time.
  • Time of flight starts as soon as the aircraft is in air and stops when the aircraft finally comes to halt.
  • No partial marks will be awarded for the half-done task.
  • Organizers hold the right to modify rules at any point of time before the competition starts and participants will be notified accordingly either through mail/call or at the venue.


  • Tarun N. Chavan : 9447784119
  • Vijay Sai Krishna V : 9176369163
  • Ajay Siddarth R : 9629426688